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Reviewed Event Plan: The Great Prison Break

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Anvy Verlice

FIB
Player
Joined
Dec 16, 2021
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280
Event Plan: The Great Prison Break


Why This Event?

This event is designed to be a thrilling and memorable experience, offering opportunities for deep roleplay and the development of IC lore. The event will take place in the main dimension and will feature slightly modified rules to enhance immersion and excitement.


The Backstory

In recent weeks, a series of high-profile raids by state organizations have led to a significant crack-down on criminal activities. Among those affected is a notorious prison where several high-value prisoners are being held. Criminal organizations see this as an opportunity to execute a high-stakes prison break. Just before the breakout is set to occur, state intelligence catches wind of the plan, resulting in a high-alert situation with various state organizations gearing up to prevent the escape.


How It Works

  1. Pre-Break Preparation:
    • Prisoners’ Plan: Prisoners have been secretly plotting an escape from the high-security prison. Their objective is to coordinate a breakout plan, overcome guards, and navigate the complex prison system.
    • State Response: State organizations prepare to thwart the breakout, setting up checkpoints and surveillance to intercept the escapees.
  2. Event Execution:
    • Breakout Operation: Prisoners will use roleplay commands (/me /do) to interact with prison guards, disable security measures, and execute their escape plan. The escape involves overcoming obstacles and dealing with unexpected complications.
    • Escape and Evasion: Once out of the prison, prisoners must evade capture for 12-15 minutes, using pre-planned routes and potential safehouses. State organizations will attempt to recapture or prevent their escape.
    • Final Stages: The prisoners' ultimate goal is to reach a designated extraction point where they can successfully escape. The state must prevent their successful escape or capture them before they reach this point.
  3. Win Conditions:
    • State Win: If state organizations successfully recapture or eliminate the prisoners before they reach the extraction point.
    • Prisoner Win: If prisoners successfully evade capture and reach the extraction point.

Roles and Skins

Prisoners:

  • Prisoner 1: (Roleplay commands to escape from the cell block and deal with guards)
  • Prisoner 2: (Roleplay commands to disable security and coordinate with other prisoners)
  • Prisoner 3: (Roleplay commands to navigate through the prison system and create diversions)
  • Prisoner 4: (Roleplay commands to lead the final escape and handle any final obstacles)
State Organizations:

  • LSPD: Maintain surveillance at the prison and lead initial attempts to prevent the breakout.
  • SAHP: Assist in intercepting the escapees as they move towards the extraction point, focusing on highways and major routes.
  • FIB: Conduct reconnaissance to predict escape routes and set up strategic checkpoints.
  • NG: Provide backup and reinforcement to other state organizations at key locations.
  • GOV: Oversee the operation and coordinate with state agencies for a unified response.
  • EMS: On standby to provide medical support if needed, but must remain out of sight during active engagements.

Admin/Curator Requirements

  • Event Curators: Ensure proper placement of guards, security systems, and extraction points within the prison and surrounding areas.
  • Monitoring: Oversee the event to ensure fair play and adherence to rules.

State Requirements, Expectations, and Rules

  1. Prison Breach: State organizations cannot breach the prison until the breakout begins.
  2. Engine Blockers: Not allowed.
  3. Pursuit and Capture: State organizations must focus on preventing the breakout and capturing escapees without excessive force initially.
  4. Driving Restrictions: Avoid aggressive driving maneuvers like pit maneuvers in populated areas; allowed outside these areas.
  5. Weapon Restrictions: Engine blockers and heavy weapons are restricted (exceptions: heavy shotgun and circum).
Roles:

  • LSPD: Maintain a presence at the prison and coordinate initial responses.
  • SAHP: Manage the interception of escape routes and maintain roadblocks.
  • FIB: Set up surveillance and checkpoints, focusing on potential escape routes.
  • NG: Reinforce other state agencies as needed.
  • GOV: Assist with coordination and provide additional oversight.
  • EMS: Standby for medical emergencies.

Crime Requirements, Expectations, and Rules

  1. Prisoner Identification: Must follow the role of a prisoner and adhere to escape plans.
  2. Roles: Follow assigned roles until the breakout is either successful or fails.
  3. Avoid Unnecessary Conflict: Avoid unnecessary fights unless they are part of the breakout plan or essential for the escape.
  4. Weapon Restrictions: Engine blockers and heavy weapons are restricted (exceptions: heavy shotgun and circum).
  5. Restricted Areas: No entry to State HQs, Gang HQs, or restricted zones during the event.
Roles:

  • Prisoner 1: Oversee initial escape and manage cell block security.
  • Prisoner 2: Handle security systems and provide diversions.
  • Prisoner 3: Navigate and manage internal obstacles.
  • Prisoner 4: Lead the final escape and ensure safe exit.

Communication

  • State Organizations: Must coordinate effectively, sharing intelligence and resources through a unified command.
  • Prisoners: Must communicate and coordinate their actions to execute the breakout plan successfully.

Prize

  • Winning Side: $1 million (shared among team members) + verbal removal/pass.
  • Losing Side: Verbal removal/pass.
Note: Final details and adjustments will be decided by the event curators.


Information
  • Your characters' name (IC): Anvy Verlice
  • Your in game ID: 2645
  • Your discord ID: anvyantony
 
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