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Status
Not open for further replies.
Your ID
217222
Players nickname
LeL_Layan
Suspect ID
233055
Date of violation
Feb 25, 2026
Time of violation
18:22
Proofs
https://streamable.com/7bp80y

Lel Layan | 217222

LeL Layan
Player
Joined
Sep 24, 2025
Messages
163
hey dear administration,

while i was checking my cars two guys came to one of them ID 233055 start shooting randomly n his friend ID 237034 start punching me

thanks
 

tulgar7

Player
Player
Joined
Feb 10, 2026
Messages
10
Hello,

I would like to explain my perspective on the situation.

The player who died was not killed randomly. I accepted a contract through the in-game darknet system. This was a paid hit contract, and I followed it as part of my character’s criminal roleplay.

Before the shooting:

  • I confirmed the target’s identity.
  • I approached the situation cautiously and in-character.
  • My intention was to complete the contract roleplay, not to randomly kill someone.
This was not RDM, as the interaction was based on an IC contract system that exists specifically for criminal RP. The kill was directly connected to that contract.

If needed, I can provide POV evidence to show that the situation was roleplay-driven and not random or rule-breaking.

I respect the server rules and did not intend to break any. I’m open to staff review and willing to clarify any details.

Thank you for your time.
 

tulgar7

Player
Player
Joined
Feb 10, 2026
Messages
10
On consideration
Hello,

The player I killed was a target I accepted through the in-game darknet contract system. It was not random. I took the contract as part of criminal roleplay and acted according to that objective.

This was not RDM, as the action was directly connected to an IC contract.

I respect the server rules and accept staff review.

Thank you.
 

Ben Verstappen

>
Server Administrator
Joined
Sep 10, 2024
Messages
676
Upon reviewing the evidence, I have decided to Accept this report.
ID 237034 will receive a punishment for Random Punching.
ID 233055 will receive a punishment for GZ 1.1.​
 
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