- Joined
- Dec 18, 2023
- Messages
- 245
Organization: SAHP
Name: Zoro Smokerr
Gender: Male
Age: 09
Nationality: India
Place of Birth: Los Santos
Sexuality: Straight
Eye color: brown
Hair color: black
Tattos: N/A
Strenghts: Good shooter
Weakness: Anger
Life Story :-Zoro's story begins in a small coastal town, where he spent his early years surrounded by the sound of crashing waves and the salty breeze. Raised in a modest family, Zoro developed a strong sense of independence and resilience from a young age. His father, a skilled swordsman, passed on the family tradition of martial arts, teaching Zoro the way of the blade. As Zoro entered his teenage years, he felt a restless spirit within him. Eager to test his skills and explore the world, he set out on a journey as a wandering swordsman. Along the way, he faced formidable opponents and honed his swordsmanship, adopting a unique three-sword style that set him apart from his peers. Zoro's travels also brought him into contact with a diverse group of individuals, each leaving an indelible mark on his character. From wise mentors to unlikely allies, his journey became a tapestry of experiences that shaped him into the swordsman he would later become.
Carrier Story :- From the moment Zoro pinned on his badge, he knew he was destined for a career in law enforcement. Growing up in a neighborhood rife with challenges, he witnessed the struggles of his community firsthand. Inspired by his parents' commitment to justice, Zoro set out to make a difference. Starting as a patrol officer, Zoro's early years were marked by the pursuit of knowledge and experience. He forged bonds with his fellow officers, earning a reputation for his dedication to duty and his instinct for justice. The streets became his classroom, and every case was a lesson in the intricate dance between law and disorder. Zoro's path took a transformative turn when he crossed paths with a seasoned detective named Captain Diaz. Recognizing Zoro's potential, Captain Diaz took him under his wing, becoming not just a mentor but a guiding force in Zoro's career. Under Captain Diaz's tutelage, Zoro honed his investigative skills, learning the nuances of criminal psychology and the art of piecing together a case. Their partnership flourished as they tackled some of the city's most complex and high-profile cases. Zoro soaked up Captain Diaz's wisdom, adopting his mentor's code of ethics and unwavering commitment to justice. The duo became a formidable force, earning accolades and respect within the department.
Outcomes :-
1. Zoro can take bribe upto 100k
2. Zoro can take guns from a suspect and use them for his personal uses.
3. Zoro can lie about a lawyer if a suspect request it.
4. Zoro can carry org stuff of duty but not for personal use.
5. Zoro can go into the ghetto when he is off-duty . ( Not gang HQ's )
6. Zoro can break his bodycam and bodycams of other people.
7. Zoro can go to ghetto and do and kill/rob/shoot someone to save his friends.
8. Zoro carries with him always the truth serum. which he can inject it to suspects to get some informations . ( only /try allowed : 2 times max per situation ) .
9. Zoro can give himself as a hostage to gang members. (100k max)
10. Zoro can remove stars and previously committed crimes from criminals.
Name: Zoro Smokerr
Gender: Male
Age: 09
Nationality: India
Place of Birth: Los Santos
Sexuality: Straight
Eye color: brown
Hair color: black
Tattos: N/A
Strenghts: Good shooter
Weakness: Anger
Life Story :-Zoro's story begins in a small coastal town, where he spent his early years surrounded by the sound of crashing waves and the salty breeze. Raised in a modest family, Zoro developed a strong sense of independence and resilience from a young age. His father, a skilled swordsman, passed on the family tradition of martial arts, teaching Zoro the way of the blade. As Zoro entered his teenage years, he felt a restless spirit within him. Eager to test his skills and explore the world, he set out on a journey as a wandering swordsman. Along the way, he faced formidable opponents and honed his swordsmanship, adopting a unique three-sword style that set him apart from his peers. Zoro's travels also brought him into contact with a diverse group of individuals, each leaving an indelible mark on his character. From wise mentors to unlikely allies, his journey became a tapestry of experiences that shaped him into the swordsman he would later become.
Carrier Story :- From the moment Zoro pinned on his badge, he knew he was destined for a career in law enforcement. Growing up in a neighborhood rife with challenges, he witnessed the struggles of his community firsthand. Inspired by his parents' commitment to justice, Zoro set out to make a difference. Starting as a patrol officer, Zoro's early years were marked by the pursuit of knowledge and experience. He forged bonds with his fellow officers, earning a reputation for his dedication to duty and his instinct for justice. The streets became his classroom, and every case was a lesson in the intricate dance between law and disorder. Zoro's path took a transformative turn when he crossed paths with a seasoned detective named Captain Diaz. Recognizing Zoro's potential, Captain Diaz took him under his wing, becoming not just a mentor but a guiding force in Zoro's career. Under Captain Diaz's tutelage, Zoro honed his investigative skills, learning the nuances of criminal psychology and the art of piecing together a case. Their partnership flourished as they tackled some of the city's most complex and high-profile cases. Zoro soaked up Captain Diaz's wisdom, adopting his mentor's code of ethics and unwavering commitment to justice. The duo became a formidable force, earning accolades and respect within the department.
Outcomes :-
1. Zoro can take bribe upto 100k
2. Zoro can take guns from a suspect and use them for his personal uses.
3. Zoro can lie about a lawyer if a suspect request it.
4. Zoro can carry org stuff of duty but not for personal use.
5. Zoro can go into the ghetto when he is off-duty . ( Not gang HQ's )
6. Zoro can break his bodycam and bodycams of other people.
7. Zoro can go to ghetto and do and kill/rob/shoot someone to save his friends.
8. Zoro carries with him always the truth serum. which he can inject it to suspects to get some informations . ( only /try allowed : 2 times max per situation ) .
9. Zoro can give himself as a hostage to gang members. (100k max)
10. Zoro can remove stars and previously committed crimes from criminals.