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Rejected The Pacific Standard Public Deposit Bank Heist

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Finley Falcon

Newton
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Jul 19, 2022
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574

The Pacific Standard Public Deposit Bank Heist

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Why this Event?
I think events that are inherently short and fun are just fine, but I’d like to bring something to the table that can create some IC lore and be a memorable event for all involved. The event will be hosted in the main dimension and played with slightly altered rules to the standard ones.

The Backstory
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From the past week gangs are getting raided frequently by state orgs and due to that there income is going down and due to this The criminal organization's of Los Santos have come together to pursue the financial gain of robbing the pacific standard public deposit bank in Los Santos putting a heist plan together to breach the vault and retrieve as much cash as possible from the bank. Moments before the heist a tip-off reaches LSPD and units from all organizations begin to arm up and prepare for a possible robbery situation on a new scale.​

How it works
The specifics of this thread may be extensive so I’ll keep this part basic. The criminals will breach the bank, drill the vault and take an amount of money from the vault. Crime Orgs will then negotiate passage from the bank and must survive for 20 minutes after leaving the bank with the cash until the fence arrives either by running from the cops or laying low after outrunning them before having to travel to the fence location. During this time the Crime orgs will have set up getaway vehicles and ambush locations to deter or stop the Legal orgs in their tracks. Approximately 20 minutes after leaving the bank the fence will show up at a specific location, the fence will not take the cash until he feels safe to leave.
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Four criminals (with specific NPC skins , 1 from each gang) will do some roleplay commands (/me /do) with a bit of creativity to drill the vault (downstairs) and take the money, each of these people with the skins are worth 25% of the cut (prize) and must also do further RP with the fence to hand over cash, as mentioned above the fence will not take the cash in a gunfight or in presence of state orgs.

Win Conditions
State win: The players(4 NPC skins) holding the stolen money are killed meaning the stake is recovered.
Crime Win: The fence takes some or all of the stake meaning there is a full or partial win. The fence will leave via car, boat, helicopter or plane, the fence can not be attacked or killed.

Skins

Fence: s_m_m_chemsec_01
Drillers:
Families: ig_ramp_gang

Ballas:g_m_y_ballasout_01
Marabunta: a_m_m_soucent_03

Bloods: u_m_y_pogo_01

------------------------- Anything below this will be the more specific details of the event -------------------------

Admin/Curator requirements

Position the requested vehicles at the respective HQ’s.
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One person plays the Fence (preferably a Crime Curator) appearing at a location approx. 20 minutes after the crime orgs leave the bank, location is only known to the Crime Organization's and will only accept the RP of handing over money once the coast is clear.
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General monitoring of the event.​

State requirements, expectations and rules

State organization's are not to breach the bank.
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Pull over rules do not apply for the purpose of this event only, meaning criminals will not be required to pull over regardless of numbers but can box criminal cars in.
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State organization's must honor a request for safe passage when raised as part of the negotiations. And are expected to chase rather than shoot the fleeing criminals while leaving the bank.
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State organization's may not do pit maneuver's in the city, and avoid ramming where possible in the city. Pit maneuver's and ramming are allowed up north out of the city.
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Engine blockers and Heavy weapons are restricted.
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State organization's must follow their roles (see below)​

Crime requirements, expectations and rules

Must be wearing Top & Bottom of gang color
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Must follow their roles (see below) until their purpose is fulfilled or not of use to the plan anymore.
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Pull over rules do not apply for the purpose of this event only, meaning criminals will not be required to pull over regardless of numbers.
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Avoid taking fights that aren’t an ambush or at the fence location if possible. (Guidance not a rule)
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Engine blockers and heavy weapons are restricted.
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State HQ’s are off limits during the event for Crime Org members including FZ.​

State Orgs: The Roles

LSPD
- Maintain presence at the Bank Robbery, negotiate with the criminals over Hostage Demands. Initiate the initial pursuit if passage out of the bank for criminals is successfully negotiated for hostages safety.

SAHP - Has some units assist at the bank and are critical in the initial pursuit if passage out of the bank for criminals is successfully negotiated for hostages safety. SAHP’s primary goal is to be positioned on the highways and any roads identified as being of strategic importance and lead pursuits of vehicles.

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FIB - Recon, during the time while LSPD negotiates at the bank FIB will have the ability to scout the map, they can look for any possible getaway vehicles or ambush locations in an attempt to be one step ahead of the criminals. FIB will avoid getting into combat unless fired upon until the hostages are secure back at the bank. After the hostages are secure FIB can work with other orgs freely and move to infiltrate any ambush locations ahead of time. Is not part of the initial getaway chase.

GOV: After the tip off that something might go down at the bank four Secret Service agents are positioned at the bank for monitoring. If outnumbered these agents will surrender, however if greeted by an equal or smaller number of hostiles then they will attempt to defend the bank.(The four agents will be used as hostages for the first part of the robbery, after being secured they should be taken to the nearest hospital for check-ups before their role is finished in the event).

EMS: EMS would send 2 Ambulance at the scene once they get tip from LSPD , they would be there to provide medical care to officers and hostage.If gun fight happens they will move back and hide until its over.​

State Orgs - Vehicles

Vehicles are taken from the following website used for RAGEMP servers. (Vehicles will NOT be maxed out or boosted):
https://wiki.rage.mp/index.php?title=Vehicles


Orgs can choose the quantity of the vehicles but are encouraged to vary their vehicles for RP purposes (for example not just picking the fastest cars).

FIB:
Positioned at HQ: fib, fib2, police4, supervolito2 (Max 1) - Custom Location: predator (Max 1).
LSPD: Positioned at HQ: police3,police2,riot(max1),policeb, polmav (Max 1).
SAHP: Positioned at HQ: sheriff, sheriff2, police4, Custom Location: predator (Max 1)
GOV: Positioned at HQ: windsor, dubsta2
EMS:ambulance,police4

Vehicles must be submitted to the state curators 24 hours before the event or State Curators will choose.​

Crime orgs - Roles

Criminal orgs will need to plan ahead of time to succeed, making use of getaway vehicles, getaway routes and ambush locations.

Marabunta - Located inside the bank, initial confrontation with agents inside and will attempt to take them as hostage. Will negotiate passage demands when LSPD arrives and make the initial getaway. Between the initial getaway and drop off to the fence all activities are to be planned by the organisations. Will be responsible for half of the heist money. Assist at the fence location. One guy must be selected to carry the money and have a specific skin.

Bloods
- Located inside the bank, initial confrontation with agents inside and will attempt to take them as hostage. Will negotiate passage demands when LSPD arrives and make the initial getaway. Between the initial getaway and drop off to the fence all activities are to be planned by the organisations. Will be responsible for half of the heist money. Assist at the fence location. One guy must be selected to carry the money and have a specific skin.
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Ballas
- Facilitates getaway transport in pre-planned specific locations, for example a faster vehicle or a boat setup at a location to make distance from LEO’s or trick them into an Ambush location. Assist and or transport the carriers to fence location at the time.One guy must be selected to carry the money and have a specific skin.

Families - Ambush, setup at a specific location. Assist at the fence location.One guy must be selected to carry the money and have a specific skin.

Crime orgs - Vehicles

Vehicles are taken from the following website used for RAGEMP servers. (Vehicles will NOT be maxed out or boosted):
https://wiki.rage.mp/index.php?title=Vehicles


Orgs can choose the quantity of the vehicles but are encouraged to vary their vehicles for RP purposes (for example not just picking the fastest cars).


Marabunta
, Bloods and Families: Positioned at HQ: tailgater2, warrener, buffalo, banshee, patriot

Ballas: Positioned at HQ (But to be taken to specific getaway locations not at the bank): elegy (Max 2), flashgt (Max 2), drafter ( Max 2), seashark (Max 3)

Vehicles must be submitted to the crime curators 24 hours before the event or crime Curators will choose.​

Communication

For the event I am proposing that we do not use normal radio other than department chat in case it is required for the standard dimension activities. Instead two Discord’s will be created that will be bare bones and deleted post event.

State (temp) Discord:

3x “Joint Tactical” voice Channel for State org to communicate.

1x text Channel for pre-event communication with admin/curator for state to decide on vehicles.


Crime (temp) Discord:

3x “Joint radio frequency” voice channel for Criminal org to communicate during the event.

1x text Planning channel for strategy for leadership to communicate their plans.

1x text channel to communicate vehicle selection and the 4 people who will take the money carrier skins.​

Prize

To be decided at a later time​

Player Count

Total Criminal=50

Marabunta Grande 14
Blood Street Gang 14
Front Yard Ballas 12
The Families 10

Total legal = 50
LSPD 15
SAHP 14
FIB 13
GOV 4
EMS 4​

 
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